Vincent, and the game itself, are soaked in insecurity, indecision, stupidity, and above all, fear: fear of commitment, fear of children, fear of sex, and above all, fear of women.
You play Vincent Brooks, who is having serious cold feet about settling down with his career-minded girlfriend of five years, the brunette Katherine.
(That’s the platforming part of As it turns out, Catherine is not really a psycho stalker.
She’s just following the orders of the bartender at your local watering hole, Thomas Mutton.
If this campaign is not successful, we will try other means to gather some funds and continue the development.
90% of the character assets have been finished (including character sprites and costumes), and we just need 2 more illustrations for background. We just need some help to bring this project to life, or if we get more than our goal, we want to improve its quality and feature.
He wakes up the next day naked next to her, remembering almost nothing of the previous night. Soon enough, Catherine is stalking him, sending him sexy pictures, and saying she’ll kill him if he ever cheats on her. So far, so Vincent is less a beta male than an omega male: passive, indecisive, and an inveterate liar. (At one point, he gets out of a date by saying “I have really bad diarrhea.”) When he finally tells Catherine he already has a girlfriend, she takes it well, but when he tries to break up with her, she beats him up.
He doesn’t want to commit to Katherine; he doesn’t want to break up. Vincent also has trouble remembering things—his trysts with Catherine, and also his crazy dreams in which he’s grown horns and is surrounded by sheep-men and has to climb moving blocks lest he fall off and die.
The dream world is the only time when the player has control over Vincent’s actions, as well as the only time Vincent displays anything resembling competency.
The only woman he attracts turns out not to be a woman at all.